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#1
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#2
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Hi, Everybody suggest C++ and MFC application and OpenGL. But MFC is not easy, what is your idea? Which is better C#.net or C++.net ? thanx |
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Everybody suggest C++ and MFC application and OpenGL. |
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But MFC is not easy, what is your idea? |
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Which is better C#.net or C++.net ? |
#3
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"Asking" <asking (AT) ispro (DOT) net.tr> schrieb im Newsbeitrag news:%23y%23XVQ17GHA.4620 (AT) TK2MSFTNGP02 (DOT) phx.gbl... Hi, Everybody suggest C++ and MFC application and OpenGL. But MFC is not easy, what is your idea? Which is better C#.net or C++.net ? thanx Hi Stranger, first at all it is highy appreciated when you post with your real name since all other do so and we are here to help "personalities". Everybody suggest C++ and MFC application and OpenGL. Well i would suggest DirectX or some other Open-Source Graphic Engines e.g Irrlicht. DX is very powerfull and fast and can be devloped under C/C++ and .NET. The Irrlicht Engine for Example, too! I wont recommend a particular Programming Language or System, this also depends on your developer skills you have, I assume that you are familiar with C and C++ and similar programming languages like C#. But C/C++ and MFC (tied to Microsoft Systems and IDE) are very powerfull and yet the best languages to develop high portable (NOT MFC Code!) and very fast applications, especially when it comes to graphics and drawing wich also depends on your hardware (and available hardware CPU/GPU accelerators). C and C++ under e.g. common Compilers allow you to code with "Inline-Assembly" wich gives you the opportunity to code crtitical segemnts in Assembyl-Language for maximum speed. C/C++ would be mine and other Pro's choice and also because of the numerous available Libraries and Codes for the Language! But MFC is not easy, what is your idea? This sounds funny, because your whole project will be very complicated and you shouldnt ask that kind of questions. They make the reader assume that you cant programm. You say MFC is complicated? Did you ever try to develop drivers for windows nt-based system like 2000/XP or even new Vista? This is really complicated, even if you have the WDF to start from. Which is better C#.net or C++.net ? If you develop strictly .NET then it makes no difference if you use C# or C++.NET. But C++.NET is the only VStudio Language that allows you to mix-up Managed and Unmanaged code in a single project. If you want to use Windows SDK Libs and Headers you must use C++ and VC++ otherwise you have to write a lot of "Wrappers" or do a lot of PInvoke from .NET Code. It's more a matter of taste and Time and of course your development skills. And everything changes from here if you plan to develop cross-platform. then you have to think in GTK, wxWidgets, and of course in C/C++ and all other Platform-Indipendent Code and libraries! Bon courage mon copain, ce n'est pas une plaisanterie. Best Regards Kerem Gümrükcü |
#4
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"Asking" <asking (AT) ispro (DOT) net.tr> schrieb im Newsbeitrag news:%23y%23XVQ17GHA.4620 (AT) TK2MSFTNGP02 (DOT) phx.gbl... Hi, Everybody suggest C++ and MFC application and OpenGL. But MFC is not easy, what is your idea? Which is better C#.net or C++.net ? thanx Hi Stranger, first at all it is highy appreciated when you post with your real name since all other do so and we are here to help "personalities". Everybody suggest C++ and MFC application and OpenGL. Well i would suggest DirectX or some other Open-Source Graphic Engines e.g Irrlicht. DX is very powerfull and fast and can be devloped under C/C++ and .NET. The Irrlicht Engine for Example, too! I wont recommend a particular Programming Language or System, this also depends on your developer skills you have, I assume that you are familiar with C and C++ and similar programming languages like C#. But C/C++ and MFC (tied to Microsoft Systems and IDE) are very powerfull and yet the best languages to develop high portable (NOT MFC Code!) and very fast applications, especially when it comes to graphics and drawing wich also depends on your hardware (and available hardware CPU/GPU accelerators). C and C++ under e.g. common Compilers allow you to code with "Inline-Assembly" wich gives you the opportunity to code crtitical segemnts in Assembyl-Language for maximum speed. C/C++ would be mine and other Pro's choice and also because of the numerous available Libraries and Codes for the Language! But MFC is not easy, what is your idea? This sounds funny, because your whole project will be very complicated and you shouldnt ask that kind of questions. They make the reader assume that you cant programm. You say MFC is complicated? Did you ever try to develop drivers for windows nt-based system like 2000/XP or even new Vista? This is really complicated, even if you have the WDF to start from. Which is better C#.net or C++.net ? If you develop strictly .NET then it makes no difference if you use C# or C++.NET. But C++.NET is the only VStudio Language that allows you to mix-up Managed and Unmanaged code in a single project. If you want to use Windows SDK Libs and Headers you must use C++ and VC++ otherwise you have to write a lot of "Wrappers" or do a lot of PInvoke from .NET Code. It's more a matter of taste and Time and of course your development skills. And everything changes from here if you plan to develop cross-platform. then you have to think in GTK, wxWidgets, and of course in C/C++ and all other Platform-Indipendent Code and libraries! Bon courage mon copain, ce n'est pas une plaisanterie. Best Regards Kerem Gümrükcü |
#5
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Oncelikle tesekkur ediyorum, isim kullanmadim cunku baska nesgroup'lara da bu nickname ile kayitli oldugumdan... |
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Dediginizden ve tavsiyelerinizden anladigim, programlama dilinden ziyade kullanacagim graphic enginee cok onemli. |
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Saniyorum bu 3D modelleme uygulamalari icin V.C++ tercih edecegim. |
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Kararsizligim C++.net mi? C++ MFC mi olmali arasinda idi. Bu kararsizlik da, OpenGL 'den kaynaklaniyordu. Cad/Cam yazilimlarinda genellikle OpenGL kullaniliyor ve tavsiye ediliyor. |
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Buna karsin cok kisiden C#.Net 'in yavas kalabilecegi (belki directX icin olmayabilir) soyleniyor. Ben iyi duzeyde Delphi kullaniyorum (12 yildir). Ancak bu 3D ve goruntuleme isleri icin C++.net veya mfc veya C#.net 'e gecmem gerektigini dusundugumden bu sorulari sormaya basladim. |
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Tesekkur ediyorum... Sadece DirectX ve OpenGL arasinda arastirma yapmam gerek, nicin Cad/Cam yazilimlarda DirectX tercih edilmiyor (kalite, hiz, fonksiyon zenginligi, goruntu keskinligi ve islemesi gibi konularda yeterli mi degildir) bilemiyorum. |
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Tekrar tesekkur ediyorum, ismim de Ersin bu arada.... |
#6
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Buradan anladigim, .NET icinde MFC kullanimini destekliyorsunuz ancak kendi basina MFC application'i gerek gormuyorsunuz. Umarim dogru yorumlamisimdir. |
#7
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Hi, Everybody suggest C++ and MFC application and OpenGL. But MFC is not easy, what is your idea? Which is better C#.net or C++.net ? thanx |
#8
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Size cok tesekkur ediyorum, cok zorlandigim veya kararsizlastigim durumlarda belki email adresiniz ile kapinizi calabilirim, eger musade ederseniz. iyi calismalar diliyorum... Ersin MIMAN "Asking" <asking (AT) ispro (DOT) net.tr> wrote in message news:%23y%23XVQ17GHA.4620 (AT) TK2MSFTNGP02 (DOT) phx.gbl... Hi, Everybody suggest C++ and MFC application and OpenGL. But MFC is not easy, what is your idea? Which is better C#.net or C++.net ? thanx |
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