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Hi i am calling a function in Native c++ .dll from .NetCF 3.5 app the function takes char * as one of the args. code snippets: in C++ int SendResponse(int Bus, char *response_msg, int msg_size) in C# [DllImport("NIDeviceWrapper.dll")] public static extern int SendResponse(int Bus, StringBuilder response_msg, int msg_size); // call to the native code ResponseSb = new StringBuilder(ResponseString); // Send the response message through the library interface. status = cNiDeviceWrapper.SendResponse(cDevice.ActiveBus, ResponseSb, ResponseSb.Length); i am getting a pointer to Unicode chars as an argument in the c++ code rather than a pointer to bytes. how do i solve this so that i get a pointer to bytes as in C++ code. |
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