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I've been working on an RDP plug-in solution written in C#. The concept came from a CodeProject article. I encountered a problem in testing and so opened a case with MS. Rather than looking into the problem they cited a KB article http://support.microsoft.com/kb/841927. |
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My question is, does anyone have anything to support that MSTSC.EXE is included amoung the executables that require this special consideration? I've spent a lot of time on this project and it seems now that I have wasted a lot of company time. I would like to exhaust all options before looking to go to a pure c solution. No one on my team has the experience to create the components we require in c. |
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I've been working on an RDP plug-in solution written in C#. The concept came from a CodeProject article. I encountered a problem in testing and so opened a case with MS. Rather than looking into the problem they cited a KB article http://support.microsoft.com/kb/841927. What was the problem? My question is, does anyone have anything to support that MSTSC.EXE is included amoung the executables that require this special consideration? I've spent a lot of time on this project and it seems now that I have wasted a lot of company time. I would like to exhaust all options before looking to go to a pure c solution. No one on my team has the experience to create the components we require in c. I think it's likely we'd need more details on what you're exactly trying to do (if you can disclose this information). Perhaps the lines of source relevant to the problem. -- Mike GoTinker, C# Blog http://www.gotinker.com |
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This whole thing started after I read the article: http://www.codeproject.com/KB/system/TSAddinInCS.aspx?msg=3401010#xx3401010xx I have since implemented this concept into my application. We currently have a hosted VB6 application that rests on a Citrix server that speaks to a VB6 applicationi on the the local machine using the Citrix Virtual channels. Granted the virtual channel component was written in C. None the less, our clients are asking for an RDP option as well. Upon reading that article, we set out to prototype this solution and asked MS to assist use with the the finer points 2 years ago. At the time, no one said hey this is a very bad idea. The prototype is fairly simple but it works none the less. Now that we have the pieces in place for the testing stage, I encountered an odd behavior. The first time the hosted application requests the local machine to perform a task the local machine does so and then sends a result back to the hosted app. The workflow is that the local machine then closes the UI. Any subsequent call from the hosted app still invokes the local machine's UI, however, the result information is never recieved by the hosted application. I have verified that the message is generated and sent to the channel. I have verified that the channel receives the message and calls the send message api. The server side of the channel never recieves the data. No errors are generated and I am dumbfounded as to what my problem is. I have proven (at least I think) that the channel is still open - any attempt to close it on the server side cause an application crash. So when I went to MS with this problem, they never even looked at the code. They simply said that it was a bad idea and that I should abort, citing that KB article. Assuming that the message is being sent up the channel here is the failing code on the server side: [snip] |
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"amdrit" <amdrit (AT) hotmail (DOT) com> wrote in message news:u#DalQgwKHA.4552 (AT) TK2MSFTNGP04 (DOT) phx.gbl... This whole thing started after I read the article: http://www.codeproject.com/KB/system/TSAddinInCS.aspx?msg=3401010#xx3401010xx I have since implemented this concept into my application. We currently have a hosted VB6 application that rests on a Citrix server that speaks to a VB6 applicationi on the the local machine using the Citrix Virtual channels. Granted the virtual channel component was written in C. None the less, our clients are asking for an RDP option as well. Upon reading that article, we set out to prototype this solution and asked MS to assist use with the the finer points 2 years ago. At the time, no one said hey this is a very bad idea. The prototype is fairly simple but it works none the less. Now that we have the pieces in place for the testing stage, I encountered an odd behavior. The first time the hosted application requests the local machine to perform a task the local machine does so and then sends a result back to the hosted app. The workflow is that the local machine then closes the UI. Any subsequent call from the hosted app still invokes the local machine's UI, however, the result information is never recieved by the hosted application. I have verified that the message is generated and sent to the channel. I have verified that the channel receives the message and calls the send message api. The server side of the channel never recieves the data. No errors are generated and I am dumbfounded as to what my problem is. I have proven (at least I think) that the channel is still open - any attempt to close it on the server side cause an application crash. So when I went to MS with this problem, they never even looked at the code. They simply said that it was a bad idea and that I should abort, citing that KB article. Assuming that the message is being sent up the channel here is the failing code on the server side: [snip] Looks like something it's going to be hard to get to the bottom of without running the entire platform and debugging it (something of course I cannot do). If something works on the first hit and not in the second, and you're working with multiple threads, usually this is a sign that you're not accepting the second request, perhaps because you're no longer listening for it. It's quite a common thing that crops up when writing a TcpServer. Not accepting the connection and beginning to listen for new ones again would result in this kind of behavior (although we're of course talking about a different technology here). Are you saying that: "Server PC" talks to "Client PC" over RDP. "Client PC" opens up UI and requires human interactions, "Client PC" returns said data to "Server PC" across the RDP channel? Or... "Server PC" just talks to the "Client PC" in order to retrieve something it knows to be present (a file, a setting) and "Client PC" immediately returns the data across RDP? I'm still trying to clear up in my head exactly what you're trying to achieve. It seems there are probably better technologies for the client -> server relationship - WCF comes to mind. -- Mike GoTinker, C# Blog http://www.gotinker.com |
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The first option is the goal. We present the user with a UI on the local machine to complete the server request - operating a scanner for example. Aye, I believe that it's simply a matter of not listening for subsequent responses. And you are correct, loading the entire platform in a debugging environment is challenging and complex - but that is where I am at now. I am hoping that I simply fat fingered something and am just not noticing it. Though I rewrote this piece from scratch to avoid the isolated testing complexities - to no avail. We had looked at WCF, TCPSockets and Web Services as an alternative solution. I still have the original prototypes tucked away in source control. There were two major down sides to these approaches. 1. Additional configuration and maitenance. 2. Pairing an RDP session with the local machine. Definately these are doable solutions, but virtual channels provides it all out of the box. We decided that was the route we wanted to tap into. |
#7
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This whole thing started after I read the article: http://www.codeproject.com/KB/system/TSAddinInCS.aspx?msg=3401010#xx3401010xx I have since implemented this concept into my application. We currently have a hosted VB6 application that rests on a Citrix server that speaks to a VB6 applicationi on the the local machine using the Citrix Virtual channels. Granted the virtual channel component was written in C. None the less, our clients are asking for an RDP option as well. Upon reading that article, we set out to prototype this solution and asked MS to assist use with the the finer points 2 years ago. At the time, no one said hey this is a very bad idea. The prototype is fairly simple but it works none the less. Now that we have the pieces in place for the testing stage, I encountered an odd behavior. The first time the hosted application requests the local machine to perform a task the local machine does so and then sends a result back to the hosted app. The workflow is that the local machine then closes the UI. Any subsequent call from the hosted app still invokes the local machine's UI, however, the result information is never recieved by the hosted application. I have verified that the message is generated and sent to the channel. I have verified that the channel receives the message and calls the send message api. The server side of the channel never recieves the data. No errors are generated and I am dumbfounded as to what my problem is. I have proven (at least I think) that the channel is still open - any attempt to close it on the server side cause an application crash. So when I went to MS with this problem, they never even looked at the code. They simply said that it was a bad idea and that I should abort, citing that KB article. Assuming that the message is being sent up the channel here is the failing code on the server side: void workerThread_DoWork(object sender, DoWorkEventArgs e) { //Variable Declaration Section. bool success = false; IntPtr intHandlePtr; byte[] bytes = new byte[2048]; uint bytesread = 0; int bytesRead = 0; bool bContinue = true; BackgroundWorker bgw = (BackgroundWorker)sender; if (!bgw.CancellationPending) { //Query the Virtual Channel and get the underlying File Handle. success = WtsApi32.WTSVirtualChannelQuery( mHandle, (int)WtsApi32.WTS_VIRTUAL_CLASS.WTSVirtualFileHand le, out intHandlePtr, ref bytesRead ); //intHandlePtr is a double pointer buffer in the unmanaged world. Retrieve the File Handle Pointer //correctly by marshalling it. IntPtr pFileHandle = Marshal.ReadIntPtr(intHandlePtr); // Create an manual-reset event, which is initially set to Non Signalled. IntPtr myEventHandle = Kernel32.CreateEvent(IntPtr.Zero, false, false, "MyEvent"); //Declare and initialize the OVERLAPPED structure and initialize it correctly. System.Threading.NativeOverlapped ovr = new System.Threading.NativeOverlapped(); ovr.InternalHigh = IntPtr.Zero; ovr.InternalLow = IntPtr.Zero; ovr.OffsetHigh = 0; ovr.OffsetLow = 0; ovr.EventHandle = IntPtr.Zero; //Assign the Created Event handle in the Overlapped structure. ovr.EventHandle = myEventHandle; while (bContinue == true) { //Reset the event.Still the client is in progress. Kernel32.ResetEvent(ovr.EventHandle); //Read any Progress data from the channel if any. bool b = Kernel32.ReadFile(pFileHandle, bytes, (uint)bytes.Length, out bytesread, ref ovr); if (this.OnMessageReceived != null) { try { System.Runtime.Serialization.Formatters.Binary.Bin aryFormatter bf = new System.Runtime.Serialization.Formatters.Binary.Bin aryFormatter(); System.IO.MemoryStream ms = new System.IO.MemoryStream(bytes); SimpleMessage sr = (SimpleMessage)bf.Deserialize(ms); //Notify the calling app that we have new data this.OnMessageReceived(bytes); bContinue = false; } catch (Exception ex) { System.Diagnostics.Trace.WriteLine(ex.ToString()); } if (bgw.CancellationPending) break; } //If not wait till the data arrives.Once the data arrives , the event handle in the overlapped //structure will get signaled and the WaitforSingleObject will continue going for the next data. int i = Kernel32.WaitForSingleObject(ovr.EventHandle, (int)Kernel32.INFINITE); } //Thread is going to exit.Release the Pointer obtained. WtsApi32.WTSFreeMemory(intHandlePtr); //Close the channel here depending upon your requirement. WtsApi32.WTSVirtualChannelClose(intHandlePtr); } } "Mike Lovell" <dont.reply (AT) gotinker (DOT) com> wrote in message news:e5hFYDgwKHA.1796 (AT) TK2MSFTNGP02 (DOT) phx.gbl... I've been working on an RDP plug-in solution written in C#. The concept came from a CodeProject article. I encountered a problem in testing and so opened a case with MS. Rather than looking into the problem they cited a KB article http://support.microsoft.com/kb/841927. What was the problem? My question is, does anyone have anything to support that MSTSC.EXE is included amoung the executables that require this special consideration? I've spent a lot of time on this project and it seems now that I have wasted a lot of company time. I would like to exhaust all options before looking to go to a pure c solution. No one on my team has the experience to create the components we require in c. I think it's likely we'd need more details on what you're exactly trying to do (if you can disclose this information). Perhaps the lines of source relevant to the problem. -- Mike GoTinker, C# Blog http://www.gotinker.com . |
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| "amdrit" wrote: This whole thing started after I read the article: http://www.codeproject.com/KB/system/TSAddinInCS.aspx?msg=3401010#xx3401010xx I have since implemented this concept into my application. We currently have a hosted VB6 application that rests on a Citrix server that speaks to a VB6 applicationi on the the local machine using the Citrix Virtual channels. Granted the virtual channel component was written in C. None the less, our clients are asking for an RDP option as well. Upon reading that article, we set out to prototype this solution and asked MS to assist use with the the finer points 2 years ago. At the time, no one said hey this is a very bad idea. The prototype is fairly simple but it works none the less. Now that we have the pieces in place for the testing stage, I encountered an odd behavior. The first time the hosted application requests the local machine to perform a task the local machine does so and then sends a result back to the hosted app. The workflow is that the local machine then closes the UI. Any subsequent call from the hosted app still invokes the local machine's UI, however, the result information is never recieved by the hosted application. I have verified that the message is generated and sent to the channel. I have verified that the channel receives the message and calls the send message api. The server side of the channel never recieves the data. No errors are generated and I am dumbfounded as to what my problem is. I have proven (at least I think) that the channel is still open - any attempt to close it on the server side cause an application crash. So when I went to MS with this problem, they never even looked at the code. They simply said that it was a bad idea and that I should abort, citing that KB article. Assuming that the message is being sent up the channel here is the failing code on the server side: void workerThread_DoWork(object sender, DoWorkEventArgs e) { //Variable Declaration Section. bool success = false; IntPtr intHandlePtr; byte[] bytes = new byte[2048]; uint bytesread = 0; int bytesRead = 0; bool bContinue = true; BackgroundWorker bgw = (BackgroundWorker)sender; if (!bgw.CancellationPending) { //Query the Virtual Channel and get the underlying File Handle. success = WtsApi32.WTSVirtualChannelQuery( mHandle, (int)WtsApi32.WTS_VIRTUAL_CLASS.WTSVirtualFileHand le, out intHandlePtr, ref bytesRead ); //intHandlePtr is a double pointer buffer in the unmanaged world. Retrieve the File Handle Pointer //correctly by marshalling it. IntPtr pFileHandle = Marshal.ReadIntPtr(intHandlePtr); // Create an manual-reset event, which is initially set to Non Signalled. IntPtr myEventHandle = Kernel32.CreateEvent(IntPtr.Zero, false, false, "MyEvent"); //Declare and initialize the OVERLAPPED structure and initialize it correctly. System.Threading.NativeOverlapped ovr = new System.Threading.NativeOverlapped(); ovr.InternalHigh = IntPtr.Zero; ovr.InternalLow = IntPtr.Zero; ovr.OffsetHigh = 0; ovr.OffsetLow = 0; ovr.EventHandle = IntPtr.Zero; //Assign the Created Event handle in the Overlapped structure. ovr.EventHandle = myEventHandle; while (bContinue == true) { //Reset the event.Still the client is in progress. Kernel32.ResetEvent(ovr.EventHandle); //Read any Progress data from the channel if any. bool b = Kernel32.ReadFile(pFileHandle, bytes, (uint)bytes.Length, out bytesread, ref ovr); if (this.OnMessageReceived != null) { try { System.Runtime.Serialization.Formatters.Binary.Bin aryFormatter bf = new System.Runtime.Serialization.Formatters.Binary.Bin aryFormatter(); System.IO.MemoryStream ms = new System.IO.MemoryStream(bytes); SimpleMessage sr = (SimpleMessage)bf.Deserialize(ms); //Notify the calling app that we have new data this.OnMessageReceived(bytes); bContinue = false; } catch (Exception ex) { System.Diagnostics.Trace.WriteLine(ex.ToString()); } if (bgw.CancellationPending) break; } //If not wait till the data arrives.Once the data arrives , the event handle in the overlapped //structure will get signaled and the WaitforSingleObject will continue going for the next data. int i = Kernel32.WaitForSingleObject(ovr.EventHandle, (int)Kernel32.INFINITE); } //Thread is going to exit.Release the Pointer obtained. WtsApi32.WTSFreeMemory(intHandlePtr); //Close the channel here depending upon your requirement. WtsApi32.WTSVirtualChannelClose(intHandlePtr); } } "Mike Lovell" <dont.reply (AT) gotinker (DOT) com> wrote in message news:e5hFYDgwKHA.1796 (AT) TK2MSFTNGP02 (DOT) phx.gbl... I've been working on an RDP plug-in solution written in C#. The concept came from a CodeProject article. I encountered a problem in testing and so opened a case with MS. Rather than looking into the problem they cited a KB article http://support.microsoft.com/kb/841927. What was the problem? My question is, does anyone have anything to support that MSTSC.EXE is included amoung the executables that require this special consideration? I've spent a lot of time on this project and it seems now that I have wasted a lot of company time. I would like to exhaust all options before looking to go to a pure c solution. No one on my team has the experience to create the components we require in c. I think it's likely we'd need more details on what you're exactly trying to do (if you can disclose this information). Perhaps the lines of source relevant to the problem. -- Mike GoTinker, C# Blog http://www.gotinker.com . I have the same issue. I used the same codeproject source for the same reason. Then I really wanted threading to work correctly (because RDP Virtual Channels can be a little lame across the various platforms -- like a lot of success where none should exist). Anyway, your ideas were important to me because WTSVirtualChannelRead is not thread-safe, and that explains some of the hit&miss I see in using it in thread (which is part of that article). I had 2 goals, research the overlapped method (leading me to your post via google), and avoiding the term "unsafe" in C#. I started with your problem and dug deaper into Overlapped, which is where I think your root problem is. It "seems" to be working for me (more testing ongoing), once all the rules for using native overlapped are followed. I'll let you be the judge. Here's some code: // Note: IntPtr _vcFileHandle; // Note: AutoResetEvent _eventOverlappedRead = new AutoResetEvent(false); // may be better to use ManualReset, but the code structure should support AutoReset correctly private void vcReadThread_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker bw = sender as BackgroundWorker; // Extract the argument. int arg = (int)e.Argument; IntPtr h = _eventOverlappedRead.Handle; // causes warning - should use SafeWaitHandle instead -- later improvement //Declare and initialize the OVERLAPPED structure and initialize it correctly. NativeOverlapped ovr = new NativeOverlapped(); ovr.InternalHigh = IntPtr.Zero; ovr.InternalLow = IntPtr.Zero; ovr.OffsetHigh = 0; ovr.OffsetLow = 0; ovr.EventHandle = IntPtr.Zero; //Assign the Created Event handle in the Overlapped structure. ovr.EventHandle = h; IntPtr data = Marshal.AllocHGlobal(1600); // VERY IMPORTANT -- Must PIN the memory usage in .NET if using Overlapped IO uint bytesread = 0; while (!bw.CancellationPending && this._mHandle != IntPtr.Zero) // acutally use the Handle from WTSVirtualChannelQuery which is _vcFileHandle { //Read any Progress data from the channel if any. bool b = winapi.ReadFile(_vcFileHandle, data, 1600, out bytesread, ref ovr); if (b) { // result is immediately available } else { int lastError = Marshal.GetLastWin32Error(); if(lastError == winapi.ERROR_IO_PENDING) { // this is OK -- time to wait on the overlapped event handle eventOverlappedRead.WaitOne(); bool rc = winapi.GetOverlappedResult(_vcFileHandle, ref ovr, out bytesread, false); if(!rc) { this.Log("Error in GetOverlappedResult: error=" + lastError.ToString()); } } else { // bad news bytesread = 0; this.Log("Error in ReadFile: error=" + lastError.ToString()); } } if (bytesread > 0) // This method of using bytesread is important because it works for both immediate return and from GetOverlappedResult { byte[] buff = new byte[bytesread]; Marshal.Copy(data, buff, 0, (int)bytesread); lock (this._qReadBuffer) { this._qReadBuffer.AddRange(buff); } } } Marshal.FreeHGlobal(data); if (bw.CancellationPending) { e.Cancel = true; } } |
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